Hi. I'm making a 2D procedural generated platformer similar to Terraria. I'm trying to work out how to design different buildings, combat encounters etc for my game. Currently i use perlin noise to generate the (randomly generated) terrain using SetTile to set each block Now i want to add things like spawner rooms, underground houses etc to make my world more lively. Since my world is randomly generated on world creation, i can't just draw the tiles on the scene itself. I'm trying to figure out how i can save a tile palette drawing, instead of designing the rooms by hand and then coding them in? Specifically, i want to be able to use the tile palette to draw a room on my scene, then 'save' that room so i can then generate that room into the world? If i can't do that, is there another way to design 'rooms' then generate/spawn them into the world? Cheers.