Hello everyone! So, I had three things: some left-over time, a problematic line drawing script, and a desire to get it working. Give and take a few hours: It's based on the original Drawing.DrawLine script found on the wiki, but I modified it a bit to allow it to work in editors, rather than the scene. Apparently, some issues exist that prevent it from working as expected there. Both scaling and rotating around pivots apparently have problems on non-zero pivot points. Whilst looking around in the forums, I noticed some people having issues with that, so I thought I'd post it up here to see if it works for everyone. The changes aren't all straight-forward, but it should be fairly simple to compare to the original (C# version). In addition, I took the liberty of fixing a few bugs and adding in some fake anti-aliasing (a 1x3 texture going transparent-white-transparent) as well as beziér curve drawing. (I also temporarily removed most of the alternative functions, since I wanted to minimize error sources) I'll be contributing it back to the wiki in a while, but first I'd be a very happy puppy if people could tell me whether or not it's stable, what works and what doesn't. Linus Edit: Another image, showing this in a more useful context, along with the corresponding unitypackage. You'll also notice some limitations in the shadows, that's because the lines aren't capped. I probably won't fix that at the moment.