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Drawing A Mesh Without A Camera

Discussion in 'General Graphics' started by LightStriker, Apr 11, 2019.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    I have a number of camera that render 1 or few meshes, and I found out there's some drastic overhead about having a "camera", including some GUI calls. The overhead of a camera isn't needed.

    For example, we render a hull to perform depth occlusion.

    I found this; https://answers.unity.com/questions/1067005/how-to-render-without-camera.html

    However, something is messed up with the matrices in it and it renders the mesh wrong. (Up is down, wrong rotation)

    Someone know a guide on how to render without a camera?