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Drawcall Optimization for Canvas UI Using Sprite Atlas

Discussion in 'UGUI & TextMesh Pro' started by Seraphic572, Apr 9, 2018.

  1. Seraphic572

    Seraphic572

    Joined:
    Mar 11, 2016
    Posts:
    21
    Hi I have so many Sprites used on Canvas UI in my project. I am using Sprite Atlas to bring them into single draw call . But Sprite Atlas is not rendering them in minimum draw calls . I used Frame debugger where I found TextmeshProUGUI present on screen is breaking them into different draw calls . How to solve this thing and optimise my draw call count .
    Unity version 2017.3.1

    Thanks in advance for suggestions