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Question Draw Mesh Instanced Indirect question

Discussion in 'High Definition Render Pipeline' started by valarus, Jun 22, 2020.

  1. valarus

    valarus

    Joined:
    Apr 7, 2019
    Posts:
    430
  2. joaovictor_unity

    joaovictor_unity

    Joined:
    Jun 10, 2021
    Posts:
    1
    I would like to know too
     
  3. ShadyMike

    ShadyMike

    Joined:
    Apr 14, 2013
    Posts:
    60
    That would interest me too. When I have about 100+ animated skinned meshes on screen, the FPS starts to drop and the profiler shows that about 8ms is spent on the CPU just for animation. Would be nice if there was a way to optimize this.