I was looking for a while how I could rely between my UI elements image or buttons. And I found recently a good example for what I want to do: https://www.assetstore.unity3d.com/en/#!/content/22988 Please could any body tell me the way on how I could arrive at a similar result ? Thank you.
depend on Unity version : http://forum.unity3d.com/threads/onfillvbo-to-onpopulatemesh-help.353977/#post-2299326
I don't see the utility of the script, I attach it to the scene and nothing happen. Sorry I'm newbies.
add en empty gameobject wit the script attached as a child of a UI canvas you can add more vertices, and change the positions that way you can have your line
I mean it depend on the application for example relying between my UI elements image or buttons if the buttons and the UI elements are in static position yes you can use a static graphics line if your UI elements change there positions (by drag or any other events) maybe using graphics is not appropriate
I see. If I do static position for example to avoid problems. Could I arrive at the end to get a flexible hierarchy ?