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Drastic fps drop hololens2

Discussion in 'Windows' started by KacperFHolo4Labs, Feb 7, 2020.

  1. KacperFHolo4Labs

    KacperFHolo4Labs

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    Aug 14, 2019
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    Hi we are developing application on hololens1. Recently we got a hololens2 device.
    When builds are stable on holo1 (60-58 fps) we can't achieve good results on hololens2 (50-25fps) and images are blurry.
    I think it can be because of Hololens 2 processor architecture (ARM).
    We are building in Unity 2018.4.10 LTS. I read all the documentation about performance and disabled StackTrace which helped a bit but we are still far away from achieving 60 fps. Does anyone have any idea??
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Did you try profiling to see what's slower?
     
  3. KacperFHolo4Labs

    KacperFHolo4Labs

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    I can't connect Unity 2019 profiler to Hololens device.
    I was able to do this procedure with 2018.

    I get some more performance by disabling MSAA from camera. It had no impact on Hololens1 yet on Holo2 it was a huge drawback.

    Performance is still lower than in Hololens1 builds
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    The profiler should work. Did you make sure to enable internet client/server and private networks capabilities?
     
  5. KacperFHolo4Labs

    KacperFHolo4Labs

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    Yes i did Also i built the project as development build
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    I assume you're on 2019.3? Which build type are you using? If you're using generated Visual Studio project, can you make sure that the capabilities actually get enabled in the manifest that's in the project?

    If that fails, did you try connecting the profiler directly via IP?
     
  7. KacperFHolo4Labs

    KacperFHolo4Labs

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    I was connecting via ip i'll try to confirm those things in manifest