Hello -- This mostly relates to the DA:I *gamepad* input. I'm trying to figure out how to get the free look camera to act more like the DA:I camera. I know that is way over-simplifying things. It's the little things that make it stand out, though. For example -- in DA:I, the direction the player moves is not always aligned to the camera. If I look around, while moving, the direction im moving in remains the same. Little tricks like that make a big difference, and am just wondering if anyone had any tips on how to setup the freelook camera to at least start to behave somewhat like the DA:I camera. I'm already using it on a custom controller that controls animation root motion movement, and out of the box it works well. I'm good with having to write C# components, too, so no issues there. As always there's probably a million ways to do it. I'm just looking for someone to point me in a good direction.