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Drag in editor breaks addressable

Discussion in 'Addressables' started by WaaghMan, Sep 26, 2019.

  1. WaaghMan

    WaaghMan

    Joined:
    Jan 27, 2014
    Posts:
    245
    Hello,

    Let's say we have an scriptableobject with an assetreference and a prefab set as addresable (for example, with path "Enemies/Enemy").

    If I drag the prefab in the editor to a different folder (doing this on the editor doesn't change the GUID, so prefab references won't break), the reference will break.

    Using latest version of the package, hope this can get fixed soon.
     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    thanks for letting us know, we'll look into it.