I have a question for unity pros If someone has the time to give me some one on one ... I have sprites in a 2d enviorment and some are small and hard to click and drag... How can I make an Invisable handle for drag and drop.. I can provide more context and associated scripts.
Depends on how you click on it. If you use colliders, make a secondary collider, use layers to make it not collide with anything, and make your click test those colliders as well. Otherwise if you do the coordinate math yourself, just make the distance requirement larger.
We've all seen some developers solve this by scaling up the sprite size when you hover over it, makes it easier to see and also easier to select (and see what you are currently hovering over)