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Downloading prefab and assigning at run-time in AR-Core

Discussion in 'ARCore' started by prabhuperiyandavar, Jan 22, 2019.

  1. prabhuperiyandavar

    prabhuperiyandavar

    Joined:
    Nov 15, 2017
    Posts:
    2
    I want to make an application, in which the prefab are stored in the cloud, at time of using only we need to download that particular mesh(prefab) and apply to the AR-Core project.

    In addition to make the app size smaller without/with the help of .obb file
     
  2. tdmowrer

    tdmowrer

    Unity Technologies

    Joined:
    Apr 21, 2017
    Posts:
    355
    You might have a look at Streaming Assets. There's nothing AR specific about it, but it is the general way to download assets at runtime.