Search Unity

Downloading DLL and assetbundle at run time in unity and start the game.

Discussion in 'Unity Reflect' started by paavann, Jan 22, 2021.

  1. paavann


    Nov 21, 2018
    Hi, I have one unity project and have several games within it. So I create asset bundle of each game and delete all the game assets except for scripts so my project doesn't become big. when I play the game I download asset bundle from server and load it and boom game starts. Now I have created DLL of game scripts and deleted all scripts and tested it, game running perfectly. So what I am thinking is to keep this DLL and asset bundle on my server and download both at runtime and then to start the game. So is it possible to do it? I create build for both Android and IOS device. Will this approach work on both platform? Any help Please.