I read on a note that is given below in the image In order to view the Iphone 6 resolution as in game view and taking build it should be like 750 x 1334(Width x Height).Then only it will be shown like a portrait mode. If I try from the text it will look like a landscape view.Any explanations?
With phones you can rotate them (in real world). Some games are played landscape and some can be played in portrait mode, some in both If you want your game to be played in landscape (width > height) the resolution would be 1334 x 750: if you want your game t be played in portrait mode (height > width) you need to swap the values around, so 750x1334:
Thanks for the answer.Cant understand the fact how we can do it for multiple resolutions.That is for ipad and iphone all android devices.Detailed question here can you give any tips? https://stackoverflow.com/questions...it-and-landscape-mode-such-that-all-ui-elemen
I Srry did not understand that.Is it possible to stretch a scroll view in x-axis whose parent contains vertical Layout?I cant change because in the inspector 'some values are controlled by Vertical Layout Group'.If I could do that then I could stretch according to different screen sizes.