Search Unity

Double Fine (Tim Schafer ) - Crowd Source/Kickstarter adventure game project.

Discussion in 'General Discussion' started by Noisecrime, Feb 9, 2012.

Thread Status:
Not open for further replies.
  1. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  2. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    1,528
  3. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Thinking of Snuggle Truck, i wonder if Flash/Flex will be Unity's official Linux strategy.
     
  4. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Wasteland 2 passed 1.8 millions and an update #7 with some interesting news that at 2.1 millions, Obsidian's Chris Avellone will enter the show and they'll utalise some of Obsidian's tools.
     
  5. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,430
    Booo, I was thinking of putting my project on Kick Starter to help fund the rest of my game development. Yet they only support people/companies in the US because of Amazon payments!!

    That is lame :(
     
  6. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Noisecrime posted a couple of alternatives in this thread, you might want to check out those.
     
  7. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  8. Patapouffe

    Patapouffe

    Joined:
    Apr 3, 2010
    Posts:
    88
    Just want to add that the remake of Leisure Suit Larry (from the link provided by taumel above) will be using Unity.
     
  9. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  10. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  11. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  12. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Quite some time no posting in this thread.

    Now after DF decided to write their engine from scratch, crossing fingers for that they'll open source it, i thought it might be interesting to look at what other projects are using. Meanwhile Wasteland 2 made over 3 millions as well and Shadowrun looks like it will end up in a 1.5-2 million range. Both projects go the full cross desktop platform route (Win, OS X and Linux) and it seems like Wasteland 2 will be made with Unigine whilst Shadowrun will utalise MOAI. The Remake of Larry, which will be funded soon at $500k, will utalise Unity. I have no idea what Tex Murphy or Moebius plan to use.

    The last game i solved (Legend of Grimrock) is run by an engine written by the devs. The game i'm playing right now, Botanoicula, is written in Flash and Torchlight 2, as for the rendering part, will be based on Ogre3D, the engine for The Witness also will be written by the devs, Bioshock Infinite is based on Unreal 3, ...

    So, from my personal gaming habits and the more popular kickstarter projects i don't see this much of Unity.
     
    Last edited: Apr 21, 2012
  13. Morning

    Morning

    Joined:
    Feb 4, 2012
    Posts:
    1,141
    The reason there's not much unity is because it's not industry proven when it comes to big games. I don't know myself, but I've heard it's actually hard to work on big games in unity. Unity is seen mainly as a mobile platform because that's where it has most of the games. Compared to some engines unity is missing a lot of features "AAA" developers might want/need.
    So that's why there's not that much unity, at least I think so.
     
  14. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    1,528
    Bit disappointed that there haven't been any real updates to Double FineAdventure for several weeks, at least I've had nothing from kickstarter or personal emails. Though I've noticed that some interesting stuff is starting to appear in the DF private backers forum, such as a post from the programmer about their plans. Have I missed anything, or do I just need to keep visiting the DF backers forum?
     
  15. NomadKing

    NomadKing

    Joined:
    Feb 11, 2010
    Posts:
    1,462
    The last update (with video) was on the 6th April, but there is some more random bits and pieces kicking about the backers forums as well
     
  16. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    1,528
    Ok so not missed any announcements, but I have missed lots of great stuff on the backers forum. If anyone who is a backer hasn't joined up or looked at the DFB forums recently, I would urge you to do so, there is some great information such as

    Programming blog.
    Kickstarter Stats and graphs.
    Breakdown of where the money is going.
     
    Last edited: Apr 22, 2012
  17. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  18. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    There are two great new projects on Kickstarter right now:

    Tex Murphy (an film noir sf detective adventure)
    http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora

    I guess many people know this one already.


    and


    Portal (Remake of Rob Swigart's Portal from 1986, the first graphic novel)
    http://www.kickstarter.com/projects/subgames/rob-swigarts-portal-1986-reborn-v20

    In comparison to many other games this one really features a interesting and well written story. Swigert wrote several books, thaught literature for many years and started with Murder on the Mississippi on the C64. They want to turn the graphic novel into a 3d adventure with adding, gameplay, puzzles, different places to explore, voice acting, flesh out the story, etc.

    Beside of Swigert there are a few other interesting people involved like for instance Terri Brosius and Stephen Russell from System Shock 2 /the Thief serie). This is an exciting project away from slapstick, shallowness and the mainstream. Well, if you're interested in a interesting serious sf adventure then this might be worth checking out.
     
    Last edited: May 15, 2012
  19. i-tech

    i-tech

    Joined:
    Jan 2, 2011
    Posts:
    195
    Heh, they raised quite a bit of money xD
     
  20. Dabeh

    Dabeh

    Joined:
    Oct 26, 2011
    Posts:
    1,603
    Now it looks like it might be unity, since they are apparently hiring people with experience.
     
  21. Willster

    Willster

    Joined:
    Feb 19, 2012
    Posts:
    95
    That one's got a lot of very high value donations. Avergae donation is $247. Although the tiers are a bit mean. I think if you are donating $2,500, $5,000 or $10,000 you shouldn't be asked for $20 for international shipping. It just lacks finesse.
     
  22. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Well, from those i was interested in, i haven't seen a project which does it all right yet. You know, giving some valuable background information instead of a few dazzlers for the die hard fans, delivering all the needed facts in well thought out tiers and so on. I guess the DFA still was the closest. Partly it's remarkable how amateurish some of these projects get started, still they are successful.
     
  23. Aguy

    Aguy

    Joined:
    May 11, 2012
    Posts:
    317
    Don't know if they count as "big games" but those Nickolodeon games are using Unity. I believe Cartoon Network also.
     
  24. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Btw. Tex passed $100k, now kind of stalls waiting for an update - dev hint!
     
  25. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Beside of many of those kickstarter-projects which will probably show up sometime within the next year, there is one great adventure which you can pre order right now, it's called Resonance.

    Resonance is a point&click adventure with an interesting sf-story in which you control up to four different characters. Is has some moody music, a.o. the Bastion-voice is on board, and it's drawn in pixel art style. Whilst it looks like an classical adventure, it also features some new ideas like the usage of short and long time memory slots. They kind of tried this in the first concepts for The DIG. For an oldskool adventure it feels kind of modern as well.

    The game will be released on the 19th June and you can per order it for a discounted $9 at GOG. One of the cool things about the pre order is that you can instantly download a demo which is good for a few hours of gameplay.

    >>> http://www.gog.com/en/gamecard/resonance
     
  26. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,073
  27. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  28. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    If you don't follow the progress this closely, you know it's summer, football EM, eating ice cream and making special flavours on your own and eating them as well, ... then you might want to check out your eMail and have a look at update #10. It contains quite some entertaining as well as interesting information (i like that they use a skeletal system for the 2D characters - hint to Unity for their thinking about 2D).

    And you must, i repeat, must, watch the video Art Update #3: Creating a Visual Style, Part 3.
     
    Last edited: Jun 28, 2012
  29. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  30. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Hey, all that lost posts, i'm glad the memory leak stopped here.

    Day One, crowd funded adventure by Pendulo Studios, this time via ulule: http://www.ulule.com/dayone/
     
  31. NoBullIntentions_P

    NoBullIntentions_P

    Joined:
    Jul 2, 2012
    Posts:
    299
    I really like all of Pendulo's recent games, but crowdsourcing is a joke. If they can't afford to fund their own game after their past five reasonably big releases, available on major stores, I don't see why anyone else should be asked to pay for it. The reality is they can afford to fund their own games, and this is nothing more than a begging bowl being passed around.

    I realize that Chris Jones, Aaron Conners and Tim Schafer are also established developers with a track record of successful games and productions, but they were not independent. I don't have a problem with them using crowdsourcing to fund a move into being an independent developer. Pendulo have always been independent, and they've published five major titles on a variety of platforms.

    I guess one other thing which niggles is that their most recent game, Yesterday, was unbelievably short, and I'm still stinging at being asked to pay £20 for a game I finished in 2 hours. Pendulo are getting more than a little bit greedy, if you ask me. (Which you didn't, I'll concede.)
     
  32. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    I wouldn't mind if Electronic Arts would kickstart a game as long as the concept/game is good and worth my money.

    So, no, i think it's a valid option for Pendulo Studios crowdfunding a game and adventure games aren't really famous for making you rich independent of the quality of the game. Pendulo Studios is good in graphics but they are less convincing when it comes to story telling, scripting, character and riddle design. They try to get more serious recently but they also operate with a relative low budget compared to big productions but a lot compared to smaller Indie productions.

    John Yesterday was short and it was half baked in a number of aspects but the concept of DayOne might sound interesting enough for €12 if you're interested in adventure games but i also can understand people who say Yesterday was disappointing enough so that they don't trust them anymore. Pendulo Studios adventures never were the best in the genre, they always had their very specific flaws but a few of them still were enjoyable if you were interested in adventures.
     
    Last edited: Aug 4, 2012
  33. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Last edited: Aug 8, 2012
  34. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Update 11 with episode 4 of the Double Fine Adventure is out.

    If you're interested in concept art, you really should watch it!
     
  35. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    1,528
    ... and about time too at this rate the next one will be in two months!

    Sadly i've no time to watch it at the moment. ;(
     
  36. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Yup, it's not within the monthly schedule anymore but on the other side it's almost twice as long and interesting to watch.
     
  37. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    1,528
    Talking of schedules, are they still aiming for Oct 12 release? I can't see that as at all possible at the rate they are going and had assumed with the large Kickstarter goal they achieved that the release date was going to be pushed back anyway, but don't remember hearing anything about it.
     
  38. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    I don't know, i remember that in one video Greg was kind of concerned because of the resources but i expect the game to arrive sometime in 2013. I don't care this much when it will arrive as long as it will be great. Having Peter Chan, Scott Campbell and Nathan Stapley as concept artists in one room is quite insane. If you then can't come up with something amazing then i don't know. Maybe Bob Ross was missing. :O)
     
    Last edited: Aug 9, 2012
  39. unikum

    unikum

    Joined:
    Oct 14, 2009
    Posts:
    50
    Nice episode. They are also releasing "side quest" videos between the "real" ones.
     
  40. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Last edited: Aug 13, 2012
  41. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Hmm I'm not sure whether all that old IP recycling is good or not. What comes next? Manic Mansion? Commander Keen?

    I fear that those new games won't be as good as the old ones and that a lot people will be disappointed. The expectations are quite high.
     
  42. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    I like both, new good IPs and successors to games i really enjoyed. Therefore i for sure won't turn down a new Maniac Mansion (actually this would be awesome but is very unlikely to happen due to the current situation at LucasArts) but you can keep Commander Keen. Obviously, regardless of where a game is coming from, it needs to be good. Talking of Giana Sisters i think it looks good and interesting, i'm just not a fan of those guitars but i'm sure Hülsbeck will have some nice tracks as well. And $10 sounds like a reasonable price.
     
    Last edited: Aug 14, 2012
  43. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,042
    I absolutely loved the Amiga version of Great Giana Sisters. The iOS version is actually pretty good too, despite the semi-crappy controls that come with almost all iOS games. Would be keen to check out this new version.

    EDIT: Actually... wasn't it C64? I don't remember it being pretty enough to be Amiga.

    EDIT EDIT: Looked it up - it was both :)
     
    Last edited: Aug 14, 2012
  44. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    The Nintendo DS version was the nicest one, i never played the C64 version as i had the Amiga version already.
     
  45. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Last edited: Aug 16, 2012
  46. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    kickstarter update: Crane's game will be driven by Unity 4.
     
  47. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
  48. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Just had a quick look at how the last three mentioned projects are doing and it's quite interesting.

    The Giana Sisters project is probably going to make it, so happy jumping and running. I would like to see it on Mac too.

    David Crane's project isn't doing well at all. Maybe the fan base of his games isn't this big today anymore and/or it would have helped offering something more tangible for the audience (a little bit of gameplay or at least some screens). He's also asking for a lot of money compared to the latest projects. It a little bit reminds me of Portal, a great developer with a probably great game but somehow the project isn't able to activate an interested audience. I wish them best luck.

    Broken Sword is doing very well and it looks like it could step out with some additional funding too. Adventure related Kickstarter is a dream. Broken Sword is one of the top ten (for some even top five) adventure franchises. Some fans (including me) have been waiting for a next Broken Sword, especially in 2D, since a very long time. This is very cool!
     
    Last edited: Aug 25, 2012
  49. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,823
  50. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    And over 300k already. On one side it's great, on the other side it's also a bit dissapointing that they weren't able to collect it even sooner. The difference between a Tim Schafer adventure and others asking for funding on kickstarter is very noticeable, adventures are a niche. Anyway Giana is just a few hundred dollars away from its goal and i wonder if David Crane will cancel his campaign and restart with a smaller goal and more meat for the audience.
     
Thread Status:
Not open for further replies.
unityunity