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DOTS Visual Scripting 3rd experimental drop

Discussion in 'Data Oriented Technology Stack' started by thierry_unity, Aug 13, 2019.

  1. JoNax97

    JoNax97

    Joined:
    Feb 4, 2016
    Posts:
    12
    Oh, that's slightly disappointing. IMHO, conversion workflows feel weird. Something like an "editing friendly" projection of the actual ECS data sounds more natural.

    About monobehaviours, I thought you would use this opportunity to get rid of the old architecture and engineer a more streamlined solution for those parts of our games that are better suited for OOP.

    Thanks for the reply, anyways!
     
    Last edited: Sep 6, 2019
    SubPixelPerfect likes this.
  2. winxalex

    winxalex

    Joined:
    Jun 29, 2014
    Posts:
    125
    Hoping that prefab-instances system will be kept in representing gameObjects, could removal of the boiler plate mean that I can drag and drop MonoBehaviour(Material,Sound or any asset) in the graph, or even better hand coded ECS script, and conversion code and node will be autogenerated???