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DOTS Tiny option for Havok?

Discussion in 'Project Tiny' started by Saurabh7SSR, Nov 18, 2019.

  1. Saurabh7SSR

    Saurabh7SSR

    Joined:
    Apr 11, 2015
    Posts:
    11
    DOTS Tiny will have a tiny physics implementation which is probably Unity DOTS physics. Will there be an option for Havok physics in the DOTS Tiny seeing as it's all DOTS based now?
     
  2. Arowx

    Arowx

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    Nov 12, 2009
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    7,168
    Just a guess but I would think adding Havok would make your project quite large and not Tiny.

    E.g. the Havok dll can weigh in at 6,702,080 bytes. (6.7 Mb)
     
  3. Antypodish

    Antypodish

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    Apr 29, 2014
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    @Saurabh7SSR if project tiny would be compatible with DOTS physics then yes. Other wise I am skeptical.
     
  4. Saurabh7SSR

    Saurabh7SSR

    Joined:
    Apr 11, 2015
    Posts:
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    With Havok DOTS a WebGL builld minimum size is ~11MB.

    From the Facebook Instant Games page:
    What's the file size limit (in MB) for my game?
    While we don't impose hard limits on game size, we do recommend that the initial download time not exceed 5 seconds. You can host game bundles of up to 200MB, but only require necessary files in the initial load.

    I guess it's the 5 seconds download time that needs <1MB build.
    Maybe Havok can be bundle download later?

    From all Unite talks it is very likely DOTS Unity Physics. Just a stripped down version of it in first preview.

    Also they said 1-2 months for 1st preview and Roadmap?