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DOTS support?

Discussion in 'ML-Agents' started by mailfromthewilds, Jun 3, 2021.

  1. mailfromthewilds

    mailfromthewilds

    Joined:
    Jan 31, 2020
    Posts:
    144
    I did read that ML-agent devs are working on DOTS support but its "NOT READY YET" however that was quite some time ago, is there any chance we will get DOTS support this year?

    Was considering implementing ml agents on huge scale but only if dots will be added, otherwise that would just max my/player's main cpu thread, and wont scale well enough
     
    Last edited: Jun 3, 2021
  2. flimflamm

    flimflamm

    Joined:
    Jan 6, 2020
    Posts:
    10
    I'm also interested in a DOTS ml-agents version, but it might be the case that we need to wait for DOTS itself to be fixed up a bit more before it makes sense to integrate ml-agents with it. Apparently there is a DOTS version that can be made available upon request, but there's no telling which Unity version or ml-agents version they are compatible with.

    Scale is the most important aspect for me given I use physics based agents, so I could really get a lot of mileage from it.
     
  3. andrewcoh_unity

    andrewcoh_unity

    Unity Technologies

    Joined:
    Sep 5, 2019
    Posts:
    157
    We do not have plans to support DOTS in the immediate future though it is a highly requested feature. I will add this thread to the tally.
     
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