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dots render - always error in android

Discussion in 'Graphics for ECS' started by hejinjiang-ly, Jun 29, 2021.

  1. hejinjiang-ly

    hejinjiang-ly

    Joined:
    Jun 29, 2021
    Posts:
    1
    here is log:

    06-29 15:40:20.141 21650-21709/? E/Unity: InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
    at Unity.Collections.NativeArray`1[T].Dispose (Unity.Jobs.JobHandle inputDeps) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Rendering.HybridRendererSystem.UpdateAllBatches (Unity.Jobs.JobHandle inputDependencies) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Rendering.HybridRendererSystem.UpdateHybridV2Batches (Unity.Jobs.JobHandle inputDependencies) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Rendering.HybridRendererSystem.OnUpdate (Unity.Jobs.JobHandle inputDeps) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Entities.JobComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
    at UnityEngine.LowLeve
     
    OmarVector likes this.
  2. OmarVector

    OmarVector

    Joined:
    Apr 18, 2018
    Posts:
    129