Hi, I have a ball and a surface that are both entities using the new DOTS Physics Package. When the ball moves fast (more or less the same speed as when you throw a ball with your hand), the ball collides with the surface around 20 cm (0.656168 ft) before touching the surface and bounces back. This only happens if it moves fast. Does anyone know how can I change this behaviour or at least reduce it? Thank you. EDIT: I have found a float called CollisionTolerance by doing this: World.DefaultGameObjectInjectionWorld.GetExistingSystem<BuildPhysicsWorld>().PhysicsWorld.CollisionWorld.CollisionTolerance; Unfortunately it says its read only and I can't reassign it. I tried to create a new Collision World and the replace the current world with the new one but to no avail. I can't even change the value on the new world. Any ideas?