https://github.com/thelebaron/unity-ecs-navmesh More technical details on use/issues are in the readme. I've been wanting to update Zulfa Juniadi's excellent pathfinding project for a while now as its quite old in DOTS terms (I've attempted it several times in the past without succeeding) but I guess enough stuff finally clicked for me to be able to update it. It started as just an api update but I redid a number of things just as some stuff felt like it could be shoved into jobs, like the query system. Also I didn't feel comfortable with delegates so removed all of that stuff. Definitely not saying this is perfect by any means, there are definite caveats which make this narrow in scope and use, at least compared to builtin navigation. But maybe its useful to other people. With 100k entities I seem to get 25ish fps in editor,(though there's no caching at the moment and agents repath when they reach their destination). So maybe I made performance worse? Anyway this is my profiler job use for such a load.