Any news on that topic? I'm looking for networking solution for my early access fps game - already released but for now singleplayer only. 2 main requirements: - low latency (highly competitive gameplay) - not too difficult to implement - single person would be able to do it in max 6 months What I found so far: Photon (Bolt) requires additional services like GameLift to run on dedicated servers. SpatialOS looks good but it's pricey + meh latency + impossible to have player's hosted servers. At least first server (normal cost ~180$/month) is free. DOTS Multiplayer + PlayFab Multiplayer Servers - I'll probably go this path as I'm using PlayFab for LiveOps. Probably most difficult route but in the end (in 1-2 years) will be better than others. I've seen Unity also acquired ChilliConnect. They have few advantages over PlayFab (better leaderboards, C# cloud scripting) but lack multiplayer servers. Would be great if in the future DOTS Multiplayer + ChilliConnect + Multiplay could work together. 2nd question: how Multiplay operates compared to PlayFab Servers (docs)? What service is easier to implement? TLDR What is (or will be in few months) the easiest way to run DOTS Multiplayer servers including orchestration and matchmaking?