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Bug DOTS ECS Android Bug: Entities with RenderMesh component are not rendered in Android builds

Discussion in 'Entity Component System' started by ipoliovy, Jul 27, 2022.

  1. ipoliovy

    ipoliovy

    Joined:
    Nov 24, 2019
    Posts:
    1
    Entities with RenderMesh component are not rendered in Android builds. I am using URP and HYBRID_RENDERER_V2; SRP Batcher is on.

    Development Build shows error in console:
    Code (CSharp):
    1. A hybrid renderer v2 batch is using the shader "universal render pipeline/unlit", but the shader is either not compatible with hybrid renderer v2, is missing the dots_instancing_on variant, or there is a problem with the dots_instancing_on variant
    Howevent universal render pipeline/unlit does have dots_instancing_on on.
    I tried to build for Windows and entities were displayed correctly

    upload_2022-7-27_12-0-19.png upload_2022-7-27_12-0-28.png upload_2022-7-27_12-6-33.png upload_2022-7-27_12-11-58.png



    "dependencies": {
    "com.unity.entities": "0.51.0-preview.32",
    "com.unity.platforms": "0.10.0-preview.10",
    "com.unity.render-pipelines.universal": "10.9.0",
    "com.unity.rendering.hybrid": "0.51.0-preview.32",
    }
     

    Attached Files:

    hamishegi likes this.