Search Unity

Official DOTS development status and next milestones - November 2022

Discussion in 'Entity Component System' started by LaurentGibert, Nov 28, 2022.

Thread Status:
Not open for further replies.
  1. boyaregames

    boyaregames

    Joined:
    Jun 23, 2021
    Posts:
    76
    just checked 1.0.8 and subscenes still not working :D
    is it problem with my setup or this is not that version which has webGL fixes?
     
  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,685
    It's mostly Editor related issue, Unity version with fix for that still not available yet, but it's on the way (Correct me if I'm wrong @IsaacsUnity)
     
    boyaregames likes this.
  3. IsaacsUnity

    IsaacsUnity

    Unity Technologies

    Joined:
    Mar 1, 2022
    Posts:
    94
    That's absolutely right! We still need one of the fixes to ship together with an upcoming editor, and the intended workflow should work correctly from there.
     
    Arti_Z, boyaregames and optimise like this.
  4. Sylmerria

    Sylmerria

    Joined:
    Jul 2, 2012
    Posts:
    369
    So with the release of the entities package, do you have guys a vision for when IJobEntity<T> will be supported ?
     
  5. boyaregames

    boyaregames

    Joined:
    Jun 23, 2021
    Posts:
    76
    Unity 2022.2.20
    Webgl still now working with subscenes
    Am i stupid or once again that was not the right version with fixes?:)

    Edit: Just read in docs
    To use the Entities package, you must have Unity version 2022.3.0f1 and later installed.
    I guess that version was ment
     
    Last edited: May 19, 2023
  6. IsaacsUnity

    IsaacsUnity

    Unity Technologies

    Joined:
    Mar 1, 2022
    Posts:
    94
    Yes, we are still waiting for the fix to ship. I'll share more once it's available!
     
    boyaregames likes this.
  7. smsunarto

    smsunarto

    Joined:
    Dec 25, 2022
    Posts:
    1
    Appreciate the speedy work here! Just to be sure, do you know when the fix will make into a release? I know it can be very hard to control/predict this, but just want to make sure our timeline is going to fit
     
  8. boyaregames

    boyaregames

    Joined:
    Jun 23, 2021
    Posts:
    76
    Good news: on 2022.2.21f and Entities 1.0.10 in WebGL subscenes now working \o/
    Bad news: when i try to switch scene by pressing UI Toolkit button i have very strange error (see attachment)

    Code (CSharp):
    1. world.clickable.clicked += () =>
    2.                 {
    3.                     title.text = "World";
    4.                  
    5.                     if (!sceneData.ValueRO.StartedLoad)
    6.                     {
    7.                         sceneData.ValueRW.WeakSceneReference.LoadAsync(new Unity.Loading.ContentSceneParameters()
    8.                         {
    9.                             loadSceneMode = UnityEngine.SceneManagement.LoadSceneMode.Single
    10.                         });
    11.                         sceneData.ValueRW.StartedLoad = true;
    12.                     }
    13.                 };

    How should I report this?
     

    Attached Files:

  9. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,761
    haha finally someone else has this!
    I've already reported this (months/years ago) and have been informed josephs hasn't worked at unity for a while.
    When it was investigated I was also told i shouldn't have to worry about it
    So unless it's causing issues in an actual release build I'd just continue ignoring it like I do now.
     
    Rukhanka and boyaregames like this.
  10. IsaacsUnity

    IsaacsUnity

    Unity Technologies

    Joined:
    Mar 1, 2022
    Posts:
    94
    Hello everyone, ECS for Unity is now available with Unity 2022 LTS. Check out our latest roadmap update over here!
     
Thread Status:
Not open for further replies.