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dots build loses renderer features

Discussion in 'Graphics for ECS' started by shotoutgames, Apr 5, 2022.

  1. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    290
    I added a URP renderer feature that lets me see the player through walls using the renderer features. It works fine but when I do a windows build it no longer works?
    Any ideas? Using Entities .17 in a game object ecs hybrid project
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    So it works in the editor, but does not work in a build?

    Would you be able to submit a bug report for this?
     
  3. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    290
    I was using deferred renderer with custom renderer features.
    Decided to try forward - didn't work
    Tried fresh URP Pipeline High as well adding renderer features.
    Tried it with Highlight Plus asset renderer feature only.
    So nothing working.
    Unless you have any other theories (I am using an unsupported ECS Build? )
    Unity 2021.216.f1
    Then I could submit a bug report?
    Yes works fine in edit but not the build executable.
     
  4. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    If it works in the editor but not in the player then one possible theory is that for some reason the required shader variants are not included in the build.

    Also, I believe 2021 based versions are not supported with ECS yet.
     
  5. marvalgames

    marvalgames

    Joined:
    Sep 29, 2020
    Posts:
    3
    What could I do about the shaders? Don't know anything about it..also tried 2020 it's with the same results.