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DOTS-based Physics

Discussion in 'Entity Component System' started by SubPixelPerfect, Mar 19, 2019.

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  1. SubPixelPerfect

    SubPixelPerfect

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  2. DMeville

    DMeville

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    Last edited: Mar 19, 2019
  3. MD_Reptile

    MD_Reptile

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    And now we need a comparison between the standard physX we have been using, and this new experimental stuff, and later - the havok stuff. So... who gonna do it? :D
     
  4. SubPixelPerfect

    SubPixelPerfect

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    yes looks like non havok physics version it is in the package manager, as well as GOAP AI Planner (which is ecs based as well WOW!)
     
    Last edited: Mar 19, 2019
  5. Kirsche

    Kirsche

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    Difference between Unity Physics and Havoc Physics:
    Source & full article: http://gamasutra.com/view/news/338719/Unity_partners_with_Havok_to_roll_out_new_physics_systems.php

    Possible release date:
    Source: https://www.havok.com/products/havok-physics/
     
    IsaiahKelly and SubPixelPerfect like this.
  6. elbows

    elbows

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    Yes I tried that just now and it works (and physics examples project manifest already contains a reference to unity physics so its installed automatically when using that project). But it is 2.35am here so I only tried it for a minute and am now going to bed.
     
    DMeville and SubPixelPerfect like this.
  7. Soaryn

    Soaryn

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  8. davenirline

    davenirline

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    Oh shoot, is it a separate package? I'm currently making one but maybe I don't have to.
     
  9. Arowx

    Arowx

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    Will either allow for larger worlds?
     
  10. Nothke

    Nothke

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    Does it only work in Unity 2019? Trying to install on 2018.3 and I get a
    Assembly has reference to non-existent assembly 'Unity.Blobs'

    error. Can't find anything on "Blobs"
     
  11. davenirline

    davenirline

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    The latest version of Entities package only works for 2019.
     
    Nothke likes this.
  12. rz_0lento

    rz_0lento

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