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DOTS animation 0.6.0 behavior change

Discussion in 'DOTS Animation' started by snacktime, Aug 28, 2020.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    Trying to track down what is causing this it's some change in the latest package.

    For some reason AnimatedLocalToWorld isn't being updated like it used to. It seems to only update on a single entity. If I start playing a clip on another entity the rest stop. No obvious clue what the source of the problem is.
     
  2. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    If I don't touch the graph just leave it at the defaults it's created with it's all good. Update the graph and the last animator's data that was updated is the only one that has it's matrices updated. And it will just keep repeating that pattern.
     
  3. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi,

    This is caused by a regression in DFG for component node in version com.unity.dataflowgraph@0.16.0-preview.1 which the current animation package depends on.

    There is a fix in com.unity.dataflowgraph@0.16.0-preview.3 which is public so you could overwrite the DFG package version directly into your project manifest.json to see if it does fix your issue.

    We are currently building the next public release which will include this fix
     
    deus0 likes this.
  4. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    Ah that makes sense, thanks for the reply on this.
     
    deus0 likes this.
  5. cdm456852

    cdm456852

    Joined:
    Nov 21, 2017
    Posts:
    33
    Thanks for your reply, Can you tell us when the next public release will be coming? Is that public release supports the URP?