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DOTS and oculus quest

Discussion in 'Entity Component System' started by dwatt-hollowworldgames, Oct 17, 2019.

  1. dwatt-hollowworldgames

    dwatt-hollowworldgames

    Joined:
    Apr 26, 2019
    Posts:
    104
    I am trying to use ecs on the oculus quest / go. I am running into an issue using ilcpp. When I ran in it on the quest the active world was null for some reason. Does this combination not work? It works fine with mono.
     
  2. aVaKus

    aVaKus

    Joined:
    Oct 12, 2012
    Posts:
    9
    I'm seeing the same issue. Sticking with mono for the time being. Hopefully it'll be fixed soon.

    Also, I was not able to get it working with 2019.3.0b8 and the universal render pipeline with multi pass or single pass. I was able to get it working with 2019.2.10f1 using multiview and lightweight render pipeline 6.9.0.