I found this video fascinating to watch it's crazy how much floating geometry is used and how all these fancy camera angles and animations are just tricks of the eye, optical illusions. It makes me wonder just how many other games developers, especially the big publishers that like to boast about how amazing their games are, are hiding stuff. Have you guys found other examples of this in games that have surprised you? Skyrim etc. are obvious ones but Bethesda are pretty relaxed about letting players go where they shouldn't. I managed to glitch myself by accident in Planetside 2 underneath the terrain after dying and I saw that they had just intersected a bunch of models underneath the ground to make it look right to players rather than model it all cleanly.