Hi, I have an object with many children. I would like for the object and it's children to not be destroyed after I load a new scene, but it doesn't work on a web build. It works in the editor, but when I build it as a web player I get at NullException errror. Any suggestions? Thank you, Sandro
You should just have to put this on the parent object: DontDestroyOnLoad(gameObject); It doesn't sound right that it is working in the Editor but not the Webplayer. It works for everyone else, as far as I know, including myself. Are you sure it isn't an error unrelated to DontDestroyOnLoad()? You can view the Console log, if you haven't already, by opening /Applications/Utilities/Console.app and choosing File->Open Console Log. Cheers, -Jon
Hi, Thanks for your response. Actually, I did open the Console.log, that's how I was able to see that the problem is a NullReference exception. I do agree, it's odd, but it might also have to do with the object being disabled up until the point that it's needed. Thank you, Sandro