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Don´t like the new AssetStore!

Discussion in 'General Discussion' started by Arealight, Sep 17, 2017.

  1. Arealight

    Arealight

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    Sorry The old ASSETSTORE design was much better and easy to overview! Now it´s make me less to go there and look!
     
  2. Ryiah

    Ryiah

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    Open the Asset Store, click the Account button at the top-right, and click Revert to Old Store.
     
    DavidBVal, Ony, Velo222 and 8 others like this.
  3. spacefrog

    spacefrog

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    Oh well, don't like this silly space-wasting new assetstore design either
    thanks for posting the fallback option info ...
     
    supadupa64 likes this.
  4. Billy4184

    Billy4184

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    Makes me feel like I'm standing next to a shelf full of games and looking at it with a telescope. Layout is not intuitive or easy on the eye. Way too much scrolling. Some things contrast very vividly with the background while some other things hardly contrast at all and are not obviously bordered.

    I don't think this was an improvement.
     
    Gekigengar, Ony and supadupa64 like this.
  5. Arealight

    Arealight

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    Thank you for that info Ryiah!
     
    supadupa64 likes this.
  6. Martin_H

    Martin_H

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    It makes me feel like some of the important lessons the lithium incident had to offer were not learned. At least we've got a fallback and it was rolled out gradually, but I doubt the fallback will stay around forever and I think the new design is plain worse in every way.
     
    Gekigengar, Ony, bluescrn and 3 others like this.
  7. QFSW

    QFSW

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    Quick look is nice ;)
     
  8. RoyaleJoons

    RoyaleJoons

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    I like the look but wish it was more compact
     
    supadupa64 and Kronnect like this.
  9. frosted

    frosted

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    I'm a pretty heavy asset store browser and I gotta say, I didn't even notice a real change.

    One thing I'd really love is if the asset screenshot browser didn't require clicks to scroll through. I think the "one row" layout made more sense a few years ago.

    These days, most assets will include 10+ screenshots/videos and having to click one at a time to scroll through is a pain in the ass.

    It'd be nice if these were laid out as just x rows of screenshots with no carousel so you can see everything at a glance.
     
    Fab4 likes this.
  10. dogzerx2

    dogzerx2

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    Also (please other asset store devs confirm) ... but aren't weird things happening from developer's perspective? The new Asset Store seems to have two states, on and off.
    Either sell 3 or 4 random items every DAY, and it lasts for weeks ... then suddenly barely sell anything for weeks. It comes and goes. It's not even a transition, it's like "wow this is amazing", then you have nothing ... control of your life is an illusion, you're just a speck of dust stuck in a clover that's floating randomly around the jungle ...
     
  11. Billy4184

    Billy4184

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    Sales are way down ever since it started, worst being this month. I wouldn't be surprised if inclination to browse dropped like a stone with the new layout.

    I can only imagine that this is a Windows 8 style decision, to try to 'modernize' something without considering clearly enough what the previous store did so well.
     
    Ony, supadupa64, VIC20 and 2 others like this.
  12. GarBenjamin

    GarBenjamin

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    Looks the same as it always has to me (or at least same as the last year). Maybe a bit different here or there but I didn't notice anything different. There is the same box I can type in and the search results are displayed. Maybe the changes don't show up on cell browser?
     
  13. andyz

    andyz

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    Ah I can revert it, thanks!
    I don't get the new look, it seems designed for tablet and mobile with a less compact, less functional design - yet you are more likely to be browsing it on a desktop as a developer I would think!
     
    bluescrn and Martin_H like this.
  14. GarBenjamin

    GarBenjamin

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    Ah so it is different for desktop only? I'll have to check it out later. But basically I'd hope it still has the search box at the top and the results displaying beneath that. I'd be more interested in meaningful changes such as improved searching and related asset recommendations but everyone loves to play around with visuals. Lol
     
  15. QFSW

    QFSW

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    Sales probably have nothing to do with the new asset store given only 1:1000 non devs even get it. Everyone's been pointing the new asset store as the blame for bad sales
     
  16. Metron

    Metron

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    thanks for the fallback... I don't dig the new design... They should merge the preview function onto the old design.

    (also, the new design seems to be slower to me)
     
  17. QFSW

    QFSW

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    I imagine less resources are being devoted to the new one since it's in beta, but I can't say for sure. I know stuff like the carousel aren't really being updated since it's not the live page
     
  18. LaneFox

    LaneFox

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    According to the AS team the new layout offers a lot of backend improvements and long term stuff so it's definitely moving forward.

    Publishers had an early preview and offered feedback, it was similar to the feedback here. While there seems to be a lot of wasted space and larger thumbs in general it's kind of nice that assets get more of the available space but it really segregates assets and feels like it shifts the line toward top sellers more than it used to, reducing discoverability.

    I like that it's changing, but I really don't like the layout. There are a lot of nuisances in navigation, the super menu is clunky, feels like dead space everywhere and when you're finally actually looking at an asset to evaluate it there isn't even much screenspace dedicated to it compared to the space thumbnails and previews get. There's a lot of non-standard things happening and it's generally a little overwhelming.

    Eck. They're still working on it. I'm certain they're listening to everyone's feedback and trying to make good changes before a hard launch with no fallback.
     
  19. hippocoder

    hippocoder

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    The new store design is a hit and miss. I like some of the enhancements but frankly find it a bit too wasteful on screen space.

    Seems attractive though. Just not very practical for techies, and has too much dramatic upsell for people like me who just want to drill for facts. But I guess that's what Unity is becoming, something for general audiences...

    I don't really shop much any more anyway.
     
  20. dogzerx2

    dogzerx2

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    The problem is that if everyone is pointing the Asset Store as the blame, then everyone is having a problem.
    ... And if everyone is having a problem, something did change, casually at the same time Asset Store is changing.

    Initially I disregarded my lack of sales as a lack of exposure from my part. I knew it was going to happen some day, just not so abruptly. Though to see everyone's having the same problem, in a way is a good thing, because it means it's probably just a temporary issue.
     
    angrypenguin and Moonjump like this.
  21. Moonjump

    Moonjump

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    I agree. It follows the terrible trend for making everything big and showing less. I bought a bigger screen so that I could see more, not so that you could make things bigger. There are quite a few websites I have stopped using because of the same issue.

    The reports I have heard about sales since the change means I will no longer worry about getting around to completing the asset that I have half done, and intended to put up for sale.
     
  22. QFSW

    QFSW

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    Or it means they suddenly have something to pinpoint the blame on. I'm not convinced that 0.1% of your user base is what's resulting in your low sales (not you in specific, but to all asset devs)
     
  23. dogzerx2

    dogzerx2

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    I hear you, but what if the new Asset Store also comes with internal changes that are not part of the superficial design, that affect most if not all users?

    If this had been going on for years it wouldn't occur me to suspect it has something to do with the changes going on, but since it's quite a coincidence, it does occur to me :p
     
  24. QFSW

    QFSW

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    Wouldn't those internal changes also only be affecting the new asset store? Unless you can convince me the new asset store has somehow affected the old one too (in which case I'll gladly accept I was wrong) I just don't see how a new store that only 0.1% of the user base sees can have any accountable impact on one's sales
     
  25. hippocoder

    hippocoder

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    I was one of those who fought against that when they tried to change forums. There is a time and a place for simplifying and it's some kind of design disease when it's applied to everything including the wrong businesses *rolls eyes*

    New asset store looks way better but I guess it's actual usefulness has dropped sharply. I mean why else would asset authors be earning less?

    I suppose it might be more overall, we don't know. It could be the money is just moving to where the asset store team want it to go instead of where the customer might've gone.
     
  26. dogzerx2

    dogzerx2

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    Lol, me neither. That's the problem, because neglecting self-promotion is my motto, I have no idea how people used to find my assets. Is it by browsing store? Is it by some external links? It's a magical mystery, a very beautiful mystery that gives me sales.

    But now the magic stopped. Maybe it's like Avatar movie where everything's connected to a giant tree, and somewhere out there the marines burned that tree to the ground, and that's affecting sales big time.

    All a big mystery. So another feasible theory to me is that coincidentally the Asset Store switching is messing with users finding assets somehow.

    Either way I'll keep working on my assets and when I have enough content I will put up my own promotional site, so I don't have to depend solely on Asset Store which has been way too generous all this time.
     
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  27. QFSW

    QFSW

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    Problem is with the non existent analytics they give us it's kinda hard to tell; do you have Google analytics hooked up?
     
    dogzerx2 likes this.
  28. Kronnect

    Kronnect

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    Quick search bar is a nice addition - you have to concede that.
     
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  29. dogzerx2

    dogzerx2

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    Nope, I didn't know we could do that :-\
     
  30. VIC20

    VIC20

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    I think exactly the same. And my sales are down too, but I still believe this is the effect of summer. Actually I fear the moment when the new store goes live for everyone. I hope they will change it a lot till then. No that is not true, actually I hope they decide to drop the new design.
     
  31. Metron

    Metron

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    I've Google Analytics linked to my store pages and I don't see any HUGE drop... not that I have a lot of visitors to my asset pages (6-15 per day), but the numbers seem consistent over time. BUT... the number of sales have dropped.
     
    dogzerx2 likes this.
  32. QFSW

    QFSW

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    I'm not saying you don't, because I don't know, but do you make enough sales to draw any statistical conclusions?
     
  33. VIC20

    VIC20

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    I think one reason is the giant Sale in April. A lot of people possibly have maxed out their credit cards and a few weeks later they were already saving up for their vacations. I hope sales will become better in October.

    The change of the daily deal to weekly deals is another bad move. There is no reason to go to the store each day to take a look on what is on sale today. No reason to go there leads to less browsing for curiosity.
    And even worse: now there is always a medium sized weekly sale running.
     
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  34. Justice0Juic3

    Justice0Juic3

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    Where is it? I can't find this setting anywhere, not even inside My Account.
     
  35. DominoM

    DominoM

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    Did the sales stop around the time you updated your sig?

    The links to new asset store pages only work for people who have it enabled, so you should use old store links for now.
     
    dogzerx2 likes this.
  36. dogzerx2

    dogzerx2

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    I forgot about that! Yes, I have been advised in multiple occasions that my links aren't working properly lately. Ultimate proof that Asset Store changes are creating temporary setbacks.

    I will cling to all the confirmation bias I can, to convince myself it is all temporary and not simply me having to do my homework do promoting work.
     
  37. QFSW

    QFSW

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    But that was an error on your part :p ;)
     
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  38. DominoM

    DominoM

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    While you were posting, I was browsing my post history to find the thread it came up in. Sorry for any embarrassment this may cause ;)
     
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  39. dogzerx2

    dogzerx2

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    That explains everything! D-:
     
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  40. guavaman

    guavaman

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    My biggest issue with the new Asset Store is assets formerly in the Editor Extensions category (and no other sub-category) are now impossible to find through browsing. The "Editor Extensions" section has been renamed "Tools" but when you click on "Tools" you get a page that lists a bunch of sub-categories (which includes all assets previously under "Scritping"), horizontal lists of assets in different categories, but nowhere does is actually list the assets that were formerly in the "Editor Extensions" category. This effectively completely hides my asset from all users unless they search for it. I've reported this 3 times to the Unity Asset Store team during the developer preview of the store but they haven't changed anything. This change also jumbles together scripting assets and editor extensions which have different EULA terms.
     
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  41. Ryiah

    Ryiah

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    button.png

    dropbox.png
     
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  42. Tom_Veg

    Tom_Veg

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    I also think that is a bad move... Old asset store worked great. Changing things that work can be very dangerous. But, it is what it is.
     
  43. VIC20

    VIC20

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    In Germany they say “Never change a running system“.
     
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  44. Metron

    Metron

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    Nope... That's why I mentioned that I don't see any difference in the visits.

    I usually sell 5-20 packages. This went down to 1. So, even I saw the difference.
     
  45. Billy4184

    Billy4184

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    I'm going to hazard a guess that separating Top Free and Top Paid packages on the main page is funneling a lot of the browsing into the free packages section. Like on the Google Play store there's probably going to be a lot of people who make a semi-conscious decision that if there's nothing good in the Free section there's nothing good anywhere.

    Another thing I find pretty hard to understand is this thing of bundling search items together. It seems like a nifty idea but 'Back to School' and 'Powerful New Assets' - what is that supposed to mean?

    Overall though, the insane contrast and large item boxes is the biggest issue - makes scrolling feel like I'm being sucked into some kind of wormhole at terminal velocity, with my life's memories flashing before me.
     
  46. Arealight

    Arealight

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    Unity should separate everything by year! Everything that is made 2017 and updated would be under 2017. Everything that are made 2016 and not updated would stay at 2016 and so on. This would make people to update their asset if they want to be at 2017 page! Just a thought.
     
    tango209 likes this.
  47. Ryiah

    Ryiah

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    What about assets that have no legitimate reason to be updated? What would be the approach to determine that the asset wasn't simply re-submitted? What would be the methods necessary to prevent someone from circumventing the system that determines the asset wasn't simply re-submitted? It's a nice thought but it likely wouldn't work very well.

    On a side note we appear to have lost most or all of the filter search support we had with the previous asset store.

    https://forum.unity.com/threads/well-look-at-all-these-fancy-new-search-features.356349/
     
    Last edited: Sep 20, 2017
  48. Arealight

    Arealight

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    How many don´t need to be updated? Nearly all needs to be updated. If you want ot be up to date you have to re-submitted and say is working for latest update! Just what I think! It will keep everything up to date is good for everyone! Most people complain the AssetStore because the lack of update! People buy one asset and the are not shore if it will not be updated, that is not good! This will make more easy for people to find new stuff from the old stuff! Less page to look through!
     
    Last edited: Sep 20, 2017
  49. Ryiah

    Ryiah

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    Any asset that is not receiving new functionality, having existing functionality extended, or bugs fixed. Updating an asset for the sake of it is not a smart move. Not only does it bring the possibility of introducing problems that may not have been there but you're wasting resources that could have been put to better use on an asset that needed it.

    No, you don't have to do that. You simply have to submit it with the earliest available release that it functions on and until you need to cover one of the three situations I mentioned above there is no need to upload with newer releases of Unity.

    No, you'll just end up with a situation similar to the one we had a while back in the Commercial and Collaborative Work section of the forums where people were bumping their threads just to get attention.

    On the other hand if someone buys an asset after seeing the asset is regularly updated only to discover that the updates were nearly or completely worthless they'll be pretty upset as well. Your suggestion wouldn't fix anything. It would simply change the nature of the "complaints" you say most people are making.
     
    Ony likes this.
  50. Arealight

    Arealight

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    Your right skip this.