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Don't close running VR Application in Unity

Discussion in 'AR/VR (XR) Discussion' started by thryrallo, May 22, 2018.

  1. thryrallo

    thryrallo

    Joined:
    Feb 4, 2018
    Posts:
    2
    Hey guys,

    So, i would like to make a small unity application that takes the position of the trackers and the hmd and display an avatar in that pose. Thing is I do not want it to render to the HDM and i want it to run next to an already running VR application. So how do i make it, so it doesn't shut down the other application when i run mine. Or in other words how to i run my application in the background instead of the main vr application?

    Hope someone here knows, since i couldn't find the answer on google :),

    - Thry
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
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    9,859
    What platform are you talking about? (That is likely to matter quite a lot.)
     
  3. thryrallo

    thryrallo

    Joined:
    Feb 4, 2018
    Posts:
    2
    windows 10, hmd is the rift, in unity i use the steamVr plugin
     
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  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
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    OK. Rift is the key bit. I don't know whether it lets you run multiple apps or not (or more accurately, whether multiple apps can access the Rift sensors at once). It may be simply impossible.

    But hopefully somebody who knows that platform better can answer.