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Domain reload causes HDRP to call SetQualityLevel?

Discussion in 'High Definition Render Pipeline' started by dgoyette, Nov 30, 2019.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    I'm digging into whether there's anything I can do to speed up the Unity Editor when recompiling scripts. I found the following a bit odd:

    upload_2019-11-30_12-53-3.png

    In disposing the HD pipeline, it's calling SetQualityLevel, which seems to be pretty expensive. I just wanted to verify whether that seems reasonable, or whether this is getting called unnecessarily?