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Dolly path waypoints multiselection

Discussion in 'Cinemachine' started by abuki, Sep 3, 2018.

  1. abuki

    abuki

    Joined:
    Nov 14, 2013
    Posts:
    40
    Hi,

    is there any way or plans for multiselection of waypoints?
    I am using CinemachinePath component to define camera movement for a 2D platformer, and I would love to move many waypoints at once when I change the level design (e.g. adding some space and stretching level).

    For now, I guess I will need to update each waypoint or write some script manually?

    Thanks for the advice.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Thanks for the feedback. You can move all the waypoints at the same time by dragging the Path's transform, but apart from that the waypoints have to be adjusted individually, or via a custom script as you said. We'll add your suggestion to our list.
     
  3. abuki

    abuki

    Joined:
    Nov 14, 2013
    Posts:
    40
    Yeah, I wanted to move just selected waypoints, I did it manually.
    That feature would be nice, thanks!