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Question Doing a standard render pipeline VR build for PC - Color Grading Post-exposure has no effect

Discussion in 'General Graphics' started by Tiberius1701, Sep 6, 2022.

  1. Tiberius1701

    Tiberius1701

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    I have set Post-exposure to -5, but the build is much brighter than in the editor.
     
  2. DevDunk

    DevDunk

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    What unity version?
    What headset?
    Linear or gamma?
     
  3. Tiberius1701

    Tiberius1701

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    Sep 16, 2014
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    Unity version = 2021.2.10f1
    Headset = Oculus Quest 2
    Color space: Linear
     
  4. DevDunk

    DevDunk

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    Could you try and reproduce in a blank project?
    If it still happens there, make a bug report
     
  5. Tiberius1701

    Tiberius1701

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    Were you thinking Linear or Gamma might be the issue?
     
  6. DevDunk

    DevDunk

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    Possibly, but VR should use linear for most games, so VR PP should work with it