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Question DOF is not working for the non-surface shader. How do I add DOF properly to the non-surface shader?

Discussion in 'Shaders' started by marchall_box, Sep 22, 2021.

  1. marchall_box

    marchall_box

    Joined:
    Mar 28, 2013
    Posts:
    139
    Hello,

    What is the proper way to make a custom (non-surface) shader's backface mesh to get affected by DOF?

    It seems like only the backface is getting super blurred out.


    Built_in RP
    Unity 2019.4.29f1

    Thank you,
     
    Last edited: Sep 22, 2021