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Question DOF distance

Discussion in 'Universal Render Pipeline' started by AcidArrow, Feb 29, 2024.

  1. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,988
    How do I set the dof distance with URP? The physical camera focus distance setting seems to do nothing which is weird. Do I need to find which one is the active volume and set the distance there? What if I currently transitioning between volumes? Do I need to set it to all volumes?

    I don't want DOF distance to be tied to volumes, that seems incredibly silly.

    The package scripting docs really aren't much help.

    I'm reading this:
    https://docs.unity3d.com/Packages/c...endering_Universal_DepthOfField_focusDistance

    How am I supposed to figure out how to set it? Why is this so awkward?
     
  2. Arithmetica

    Arithmetica

    Joined:
    Feb 11, 2019
    Posts:
    44
    If you add a DOF override only for the global volume, that parameter will be used even if there is a local volume with a higher priority.