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Bug DOF breaks screen after HDRP update

Discussion in 'High Definition Render Pipeline' started by seoyeon222222, Nov 25, 2022.

  1. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    186
    I found a very strange critical problem today while upgrading the Unity version.
    Unity 2021.3.0f1 -> 2021.3.14f1
    HDRP 12.1.6 -> 12.1.8

    The reproduction of the problem is very simple.
    1. Make New Empty HDRP Project
    2. Add Global Volume
    3. Add Depth Of Field
    (The problem is reproduced by default in Manual Ranges)

    I cross-validated the exact same project according to the HDRP version.
    In the new HDRP version,
    Screen rendering is abnormal.

    upload_2022-11-26_8-31-28.png

    upload_2022-11-26_8-31-15.png
     
  2. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    186
    After writing this article, I found related issues in the issue tracker.

    https://issuetracker.unity3d.com/is...r-quarter-resolution-results-in-cropped-frame

    https://issuetracker.unity3d.com/issues/black-depth-of-field-when-focus-mode-is-set-to-manual-ranges


    The issue tracker is about 22.2/22.3 version
    Is the problem solved for version 21.3 in progress?
    According to other Issue Tracker, there is a problem from 21.3.10f1.
    but, LTS's Know IssueList or Unity's answer also does not mention 2021LTS
    Does Unity care about this?
     
    Last edited: Nov 26, 2022