Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Doesn't URP work with Shadowmask while baking?

Discussion in 'Universal Render Pipeline' started by drugges, Mar 5, 2020.

  1. drugges

    drugges

    Joined:
    Dec 28, 2018
    Posts:
    42
    I just upgrade my project to URP. But there is one thing I cannot figure out. I am no longer able to selected Shadowmask when I try to bake my scene. What exactly is "Mixed mode" referring to? Is it Lights with mode set to Mixed? I do not have any of those Lights in my scene.
    Thanks!

    upload_2020-3-5_9-12-7.png
     
  2. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
  3. drugges

    drugges

    Joined:
    Dec 28, 2018
    Posts:
    42
  4. Sasasoft

    Sasasoft

    Joined:
    Nov 6, 2016
    Posts:
    7
    Hello.

    That link is pointing to an older URP version, check the top left corner of the website. On the current version Shadowmask for Mixed Lights should be supported.

    Feature comparison table | Universal RP | 10.3.2 (unity3d.com)

    I can bake Shadowmask lighting into my scenes, it works properly in the editor, however in the build I don't have the baked shadows rendered. I'm still looking for the reason for that.