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Does WebGL support deferred rendering path?

Discussion in 'Web' started by fullike, Mar 18, 2015.

  1. fullike

    fullike

    Joined:
    Nov 13, 2012
    Posts:
    17
    I can't find the rendering path option in player setting. Will it be support in the future?
     
  2. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    Deferred rendering is supported in WebGL. It is not shown in the Player Settings for WebGL, which is a bug (and will be fixed in 5.1). But you can change the setting in the Player Settings for other platforms, and it will be shared with WebGL.
     
    PrimalCoder likes this.
  3. fullike

    fullike

    Joined:
    Nov 13, 2012
    Posts:
    17
    Thanks Jonas.
    I have my own custom lighting shader for deferred rendering. That's why I need to use deferred rendering. I have changed rendering path options for all platforms, even cameras in the scene, to deferred mode. But my shader never take effect in web page. It's OK in editor running.

    I want to know when will you release next version.

    Thanks again