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Does using Pixel art save space?

Discussion in '2D' started by funianrun, Mar 13, 2017.

  1. funianrun

    funianrun

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    Jul 14, 2016
    Posts:
    15
    Does using the retro pixel art style for sprites save any space? For example will it not blur as much when expanded on high resolution screens? Or does it still need to be an HQ large file Pixel art?

    Any tips on this concept would be really appreciated. I had found some pixelated mobile games and noticed they all seemed to be an uncommonly smaller file size for their content.
     
  2. Fab4

    Fab4

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    Sep 30, 2012
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    114
    You can use the actual size of the art and scale it. You just have to set the interpolation to Point that it does not get blurred out.
     
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  3. funianrun

    funianrun

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    Jul 14, 2016
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    Thank you, so does that mean I should use the biggest size possible, and then Unity can shrink the file size to the smallest possible before bluring? (And can pixel art shrink smaller than non-pixel art?)
     
  4. Fab4

    Fab4

    Joined:
    Sep 30, 2012
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    IF you want to save space on the hdd you should use the smallest possible resolution
    The point interpolation ensures the sharp edges between pixels.
    Unity still works in 3d space so you can scale as it pleases you.
     
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  5. jackhearts

    jackhearts

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    Apr 5, 2013
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    pixel art games tend to use fewer colours, lower detail, plenty of art reuse and small sprite sizes. All of that means considerably less info to save. You could make a whole game from a single sprite sheet if you wanted to.