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Does use_curiosity still exist?

Discussion in 'ML-Agents' started by JPhilipp, Feb 7, 2020.

  1. JPhilipp

    JPhilipp

    Joined:
    Oct 7, 2014
    Posts:
    56
    Hi! The examples doc mentions that one can enable curiosity for the Hallway scene by adding "use_curiosity: true" in the config yaml. I wanted to ask, is that still a thing, or is it superseded by the whole reward_signals syntax*? Thanks!

    *
    Code (CSharp):
    1. reward_signals:
    2.         extrinsic:
    3.             strength: 0.3
    4.             gamma: 0.99
    5.         curiosity:
    6.             strength: 0.9
    7.             gamma: 0.99
    8.             encoding_size: 256
     
  2. ervteng_unity

    ervteng_unity

    Unity Technologies

    Joined:
    Dec 6, 2018
    Posts:
    150
    Yep, the `use_curiosity` has been replaced by the curiosity reward signal - looks like the documentation is a bit out of date.
     
  3. JPhilipp

    JPhilipp

    Joined:
    Oct 7, 2014
    Posts:
    56
    Thanks! I'll add a github issue.
     
  4. celion_unity

    celion_unity

    Unity Technologies

    Joined:
    Jun 12, 2019
    Posts:
    289