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Does Unity5 support to build my own audio effect plugin?

Discussion in 'Unity 5 Pre-order Beta' started by lgan, Oct 29, 2014.

  1. lgan

    lgan

    Joined:
    Oct 28, 2014
    Posts:
    7
    I know Unity5 provides a lot of built-in audio effects now. Can I build my own audio effect plug-in and leverage it in my Unity5 games? If I can, how to do it?
     
  2. lgan

    lgan

    Joined:
    Oct 28, 2014
    Posts:
    7
    Anyone knows it?
     
  3. Hikiko66

    Hikiko66

    Joined:
    May 5, 2013
    Posts:
    1,300
    Apparently
    No idea

    http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/


    I guess we'll have access to those examples at some point
     
  4. janm_unity3d

    janm_unity3d

    Unity Technologies

    Joined:
    Jun 12, 2012
    Posts:
    36
    Yes there will be a public C++ SDK for the native effect runtime and for the C# editor code available as well as the full source code for all the example plugins shown in the demo video.
     
  5. DaveHoskins

    DaveHoskins

    Joined:
    Sep 9, 2013
    Posts:
    190
    Thanks, when will these be available, do you think?
     
  6. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,555
    Custom effects are already available with Unity 4. Check out Audial Manipulators here.
     
  7. DaveHoskins

    DaveHoskins

    Joined:
    Sep 9, 2013
    Posts:
    190
    Thanks, but that's not the same thing. They are now saying we can have 'native' effects in C++ with our own GUI interfaces. Which is great! And I can't wait to get started.
     
  8. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,555
    Yeah, I'd like to know more about that too!