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Does Unity provide built-in network prediction?

Discussion in 'Multiplayer' started by sofakng, Jan 20, 2009.

  1. sofakng

    sofakng

    Joined:
    Feb 26, 2008
    Posts:
    38
    I was reading the online documentation for Unity and it talks about using prediction (along with interpolation/extrapolation) to hide the effects of latency in network games but I can't seem to find any built-in functionality for this.

    Does this type of thing exist?
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    built in: no, as this highly depends on the game
    example: yupp, ressource section on the page, sample project - networking and then there the TPS-Auth