There is absolutely nothing wrong with C++. I have used it longer than C#, since C++ has been around longer. My comment about C++ was in reference to what Braineeee said about a team claiming Blueprint would save them from coding. Some people try to build an entire game using only Blueprint, and my point was that at some point most serious UE4 games will need to use at least some C++. If a team has nobody with C++ experience, that can be a problem when using UE4. My comment was not a negative comment regarding C++ itself.