And we are back to game development complexity and how could Unity make it easier to deal with that complexity. Could Unity just add a long camera designed in engine to deal with the problem of large worlds and save everyone from kludging multiple cameras together, they could probably even make a long camera perform better than two kludged short ones. PS. It was Star Citizen that boosted Cryengine to 64 bit floating point. Note this is exactly what Kerbal Space Program added over Unity's system to handle spaces vast sizes accurately.