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Does Unity 3.4 have built in pathfinding?

Discussion in 'General Discussion' started by lazysnake61, Jul 30, 2011.

  1. lazysnake61

    lazysnake61

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    :confused: Navmesh or nodes?
     
  2. theinfomercial

    theinfomercial

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    It will (if all goes as planned) be a feature in 3.5
     
  3. Dreamora

    Dreamora

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    Unity has no inbuilt one but with Aron Granbergs A*, AngryAnt Path (both free, path is on asset store too), SimplePath and other solutions like Rain {One} there is a pretty large set of technologies that cover this aspect already indepth
     
  4. zine92

    zine92

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  5. kingrat

    kingrat

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    @theinfomercial i thought they were planning that for 3.4?
     
  6. AcidArrow

    AcidArrow

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    Nope. 3.5
     
  7. kingrat

    kingrat

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    @AcidArrow Do they have any AI in 3.4? I haven't installed it yet.
     
  8. Dreamora

    Dreamora

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    Or "post 3.4", there is no guarantee any of that will end in 3.5, its just whats in the works



    @kingrat: No inbuilt AI / Pathfinding by Unity 3.4
     
  9. flim

    flim

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    Aron Granbergs A* cost $100 for commercial use.
     
  10. Dreamora

    Dreamora

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    Thats true, but mentioned on the page for this specific case.

    Also its still free projects or evaluation / experimentation, which is what most will likely use it on (if not, then the $100 are really nothing, you would have to invest more money / time to already write the editor for a node path based editor, not considering the other available options it offers).


    This is the same as I included AngryAnt Path for those who want to look at it even though I would never touch it for production as its a pain to use and I had more problems with it not working as I wanted it / it should have than the opposite (unlike Aron Granbergs, SimplePath and RainOne which all 3 work fine)
     
    Last edited: Aug 2, 2011