I reached a hole I can't find a way around in my game I've been working on for quite a while. Or maybe I lost faith momentarily, or fishing for excuses. Either way I lost heart and diverted to writing for my second, second fallback game and put it in the WIP for critique, but a few days in and it's starting to feel dirty. I want a 50 foot cork-board to list pros and cons, but that's what a psychotic person would do so I've resourced to just sleeping instead of being awake, I was lacking it anyway. I'm just missing a piece. Pieces come from the air, but this one isn't falling from it's tree and it's got me worried I'm chasing a purple dragon here. I just want to know if anyone thinks any amount of this sounds fun, it has consumed my life and caused me to actually learn a great bit about Utah, fracking, and the oil and gas drilling companies in general, I don't want that to be wasted. Ok deep breath, here we go; the game is called Nightguard: The Skinwalker's Ranch. It basically starts out with you driving through the Utah mountains while you listen to music then you put in a training CD for the new job you're starting as a night-guard at Skinwalker Ranch, that finishes and the music resumes as you pull up on the gate, punch in the gate code, and continue inside. Yada yada, you are the night time counterpart to the day shift. As the story explains, The Ranch used to have a lot of paranormal activity, supposedly, and has been through the hands of a few companies since then. The company you work for bought it up for cheap after a very long time with no paranormal incidents, and explains to you that most of your job will be fending off onlookers, campers, and tending to the livestock that is still maintained on the property and owned by the company. Now The Skinwalker itself can turn into any other creature or human, and will sometimes be hidden in livestock, as a wild animal in habitat, etc.. The Skinwalker will have stranger mannerisms and movements, compared to other animals or humans, and will sometimes stand still and just move it's head to follow the player, different things. So the story will have you exploring different bits of the ranch and the area around the ranch, but basically boils down to weird things happening because of the fracking in the immediate area. Say, the first time you see the skinwalker is when you're coming back from exploring something weird on the second or third day. You're driving on a 4-wheeler and mention a brazen deer standing on the edge of the path you are barreling down, yet as you pass by it the creature, every so gently and oddly, stands up on two legs and walks to face your direction in the middle of the path. I once toyed around with having a ghost box app on your phone that went crazy when it was near, but now it's just on my shelf and doesn't really add up. The main thing, I don't wanna give away, but all these weird things are gonna go on that you think are either The Skinwalker or aliens, but it's just going to be good 'ol filthy dirty humans. There will be aliens though. So now to my problem. The story part of the game is just the daily tasks and does not reflect the actual gameplay of the game. The core gameplay is something I fear I've modulated into an unusable state. So the system goes, vision/dream-wake up/story-patrol/patrol missions-heading back-staying at the house to protect it. It seems so simple in my head, so long ago, just allow the player to place camera where they want, limited number of cameras, view terminals inside, watch for and keep the skinwalker away until the morning arrives. But, like, does that even work? How do you keep a skinwalker away? And is that even not stupid? I don't know anymore. My friend made a comment while I was talking a little about it (have his permission to use), and it made me think maybe I could use these special whistling and banging rounds they use to scare birds, to scare the skinwalker away. But like if you can just scare her away with a noise why would she even be scary? It makes everything not work, I feel like a rugs been pulled out from under my feet. I've learned a lot regardless, but I genuinely love this game. I want to make it. I don't want to waste this game, I've gone full mad man on it. I didn't even realize tomorrow is Christmas. I've picked out an entire soundtrack and have spent too many days just vegging out and trying to really feel the songs and honestly I've built parts of my game around them. I just wanna know if this sounds fun.