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Does this GPU profiling record looks wrong ?

Discussion in 'General Graphics' started by kevin-masson, Feb 14, 2019.

  1. kevin-masson

    kevin-masson

    Joined:
    Sep 24, 2018
    Posts:
    73
    Hey, most of GPU usage is coming from Camera.Render > UpdateDepthTextures > RenderTexture.SetActive.
    Is this a common behavior ? If not, any idea what could be causing this ?
    Screenshot_1.jpg
    Thanks in advance
     
  2. Steffen-ttc

    Steffen-ttc

    Joined:
    May 27, 2017
    Posts:
    22
    Hey kevin-masson,

    Do you have any new information regarding this?
     
  3. kevin-masson

    kevin-masson

    Joined:
    Sep 24, 2018
    Posts:
    73
    No :/
     
  4. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,456
    Hi @kevin-masson,
    I'm assuming you're Profiling Playmode in the editor? Do you have the scene view open? Is the camera preview shown? Does the same also happen in a built player?

    Also, what unity version and renderer are you using
     
  5. kevin-masson

    kevin-masson

    Joined:
    Sep 24, 2018
    Posts:
    73
    - Yes, i'm profiling playmode in the editor
    - Yes, the scene view is open
    - I don't remember if the camera preview was shown
    - I don't know if it happens in built player, we build only for web and we can't use the profiler correctly with a web build
    - It is 2018.2. Now we use 2018.4, i haven't checked if it persist.