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Does the team have a roadmap?

Discussion in 'FPS.Sample Game' started by joshrichardson1234, Nov 23, 2018.

  1. joshrichardson1234

    joshrichardson1234

    Joined:
    Jun 9, 2018
    Posts:
    14
    Hey team - great work with the asset and recent videos. I was wondering if you have a roadmap on when updates will be coming and what will be coming?
     
    rz_0lento likes this.
  2. petera_unity

    petera_unity

    Unity Technologies

    Joined:
    May 23, 2016
    Posts:
    41
    We don't have a roadmap that we can share right now. But we are generally talking a lot about how you would go about making bigger worlds. Before / alongside that, there is a whole lot of more mundane things in the project that should be fixed and optimized. Also, if you have specific ideas we are always happy to hear,

    peter
     
    Adam-Bailey likes this.
  3. AggressiveMastery

    AggressiveMastery

    Joined:
    Nov 19, 2018
    Posts:
    206
    Where should we post ideas or requests?

    Adding larger worlds will be very useful for future projects, as would an inventory system and player controller modifiers (vehicles?)

    Thank you!
     
  4. Lukas-Labaj

    Lukas-Labaj

    Joined:
    Nov 22, 2012
    Posts:
    36
    Agree, Inventory system will be so helpful for us also. I just hack it for my chase :) Do you plan to do this in near future or already working on that?
     
  5. victorhugolafuente

    victorhugolafuente

    Joined:
    Dec 22, 2017
    Posts:
    6
    I think the roadmap is to attack the points that the competitor's engine does better, which are FPS genre and multiplayer. My question is, for a team that has an intermediate level with Unity and want to do a SuperHot clone, is it better for them to use these assets or switch to the competitor's engine?
     
  6. karstenv

    karstenv

    Joined:
    Jan 12, 2014
    Posts:
    81
    Since SuperHot is done using Unity I would think that it is possible :)
     
  7. victorhugolafuente

    victorhugolafuente

    Joined:
    Dec 22, 2017
    Posts:
    6
    They did an FPS framework from scratch. If they went the competitor's engine way, they had cut the workload to the half.