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Does the standard shader (specular) normalizes/calibrates input maps

Discussion in 'General Graphics' started by omgeric, Mar 10, 2015.

  1. omgeric


    Aug 18, 2013
    because if I have a pure white albedo and pure white specular (to test), light should be reflecting like crazy, but it doesn't.

    I understand pbr so I've already calibrated my maps to work the way I want them, especially so they fit in with existing scenes and assets. this seems weirdly limited.

    edit: topic title should be: normalize/calibrate